Welcome to my portfolio

Feel free to explore — and don’t hesitate to reach out if something catches your eye.

Samir Vertahov

I am an aspiring software and tool developer that is kicking off his career. In the last 3 years I have worked on games, game plugins, VR applications, tools and math-driven projects based on geometric algebra. My primary programming languages are C++ and C#, with additional experience in Lua and Python, gained through work with game engines such as Unity and Unreal, as well as personal projects.

What makes me passionate about code is the process when lines of logic turn into something real. A feature, a tool, that users enjoy, rely on, and find genuinely useful.

I can confidently say that problems do not frighten me. I actively learn new things to hone my skills, highly value feedback, and take pride in helping the team wherever possible in return.

PROJECTS

Hidden Heroes

Unity Isometric Tool Development
HiddenHeroesLogo.webp

Hidden Heroes is an isometric game, commissioned to be created by a museum in Nazareth De Pinte.

Having a branching narrative, the story revolves around a girl that tries to survive during German occupation, while hiding a jewish family.

During my work on this project I was in charge of creating a specialized tool for our writer, allowing for an easy change of game story.

The tool included a node graph for dialogues, possibility to change expressions and write game-altering commands so the dialogue was responsive in game.

TimeChained

Unity 2D Game Jam
TimeChainedLogo.png

TimeChained is a 2D Unity-based game, created for the Beginner's Jam Summer 2025 by a team of 3 developers, where my role was to design the enemy logic and be in charge of the player gameplay systems.

Inspired by rogue-likes, TimeChained features a level with obstacles and enemies, that the player has to advance through to reach the final boss.

Created fully from scratch in a week, TimeChained placed 23 out of 123 games!

Reel Or Nothing!

Co-op Multiplayer
ReelOrNothingLogo.png

Reel Or Nothing! is a couch co-op game, created as a part of the study programme at Howest University.

Fueled by the idea to make fishing competitive, Reel Or Nothing! throws up to 4 players into a race to become the best fisher of the day.

While working on this project, I was creating managing gameplay systems, such as item system and overall game system.

Watch Reel Or Nothing! gameplay trailer below.

2D Game Engine - feat. Burger Time

C++ Custom Engine Arcade
BurgerTime.png

As a part of the study programme at Howest University, we were tasked with creating our very own game engine and prove it's efficiency by developing a game with it.

The created engine features it's own event-based collision system, sound system, custom sprite display logic, paired up with game programming patterns such as state, observer and command.

Burger Time is an arcade classic, where the player must assemble all the burgers on the level while avoiding enemies. Being revisited and revamped on a new engine, it is presented with additional functionality, like co-op and a custom scoreboard.

Advanced Geometric Arcader

C++ Geometric Algebra
Arcader.png

While studying at Howest University, I had the pleasure of discovering a new paradigm of Math, called Geometric Algebra.

Geometric Algebra is not just a new Math topic. It is a whole other way of thinking and interpreting geometry, where operations based on multiple matrices are replaced with a pair of primitives.

Advanced Geometric Arcader is a simple game where the cube-like player avoids enemies and gathers energy for missiles while rotating around moving blocks. It is fully written in C++, using a custom library made for the course, and features no vector math at all.

PROFESSIONAL EXPERIENCE

Developer Intern @ Soulmade

Unity Unreal Engine 5 VR MetaHuman Networking/CO-OP

Soulmade is a small XR/VR and AI-focused studio based in Antwerp, Belgium.

During my four-month internship, I worked across both Unity and Unreal Engine 5, creating VR-based apps and MetaHuman-driven character work, alongside internal tooling for the team.

I have worked to provide working apps for MetaQuest 3 and PICO 4 Ultra headsets, supporting hand tracking and multiplayer.

Game Plugin Development

Unity C# Live Server
SCPSLLogo.png
The logo belongs to © [Northwood Studios]. Used to demonstrate the game that I developed plugins for.

For more than a year I belong to a team of plugin developers on one of the biggest community server group for the Unity-based game called SCP Secret Laboratory.

SCP Secret Laboratory is a multiplayer game that supports up to 40 concurrent players in the server, with each one having their special role and rules to follow.

As a part of the team, it was my responsibility to receive tasks from the multiple server leads, tailoring them to their needs, respond to bug reports and implement fixes, as well as participate in code review of other developers plugins.

CONTACT

Feel free to reach out anytime. I am open to new opportunities and always happy to chat!

View resume

Let’s connect! Connect with me on LinkedIn.